The MiON project received a Gold Award in the International Sustainable Electronics Competition on December 5, 2013.
The MiON Project is a concept design which focuses on the recycling of e-waste in addition to addressing lighting problems in third world countries. In many third world countries, bicycles are a major mode of transportation, and many homes do not have a steady supply of electricity at night for their children. Some homes are lit by petroleum lighting, at night which is both costly and unhealthy. Alternatively, public lighting outdoor lighting, such as street lights are used by children at night, which is both unsafe and not ideal.
Our solution is a bicycle powered dynamo, which charges a LED light during the day time. This versatile lamp can be detached at night for use in the home. The system, MiON, is composed of recycled parts which are often dissembled in the recycling process. The re-purposed parts in the light and dynamo include the LED bulbs, wiring, magnets, gears and recycled plastics.
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The Retrospective Chair was designed to seamlessly integrate into a fictional space designed by Brazilian Architect, Guilherme Torres, for the Black Mostra interior design competition in 2012. The playful forms and images specific to this space were especially inspirational in the creation of the chair.
The chair provides “insights and perspectives that challenge habitual frames of mind,” and blurs the line between ergonomics and aesthetics. During the design process I often felt that the chairs form should encourage the viewer to ask themselves just what it might be like to sit in someone elses seat. The “Retrospective” chair is a radical approach to the “leg”, one that challenges the viewers conventional belief of how a chair should interact with a human body, and demands a human centred attitude to furniture design.
Conceptual design of a museum exhibit on biodiversity and evolution. The goal of this space is to give the visitors an immersive experience, by placing them right into where the exhibited species lived in nature.
We worked closely with exhibit experts from the Royal Alberta Museum to develop an accurate depiction of biodiversity and evolution within our local Alberta landscape that educated and inspired viewers of all ages.
Designed in collaboration with Anastasia Valetka, and Mark Lafond.
We designed our tray to enhance the culinary experience of eating sushi. The Japanese paper fan for which the tray was modeled after serves as both a cultural icon and a base from which we derived the trays various functions. A corrugated face provides an excellent resting place for the delicate rolls while side rails house the chopsticks. Soy sauce and/or wasabi can be stored in the shallow bowl at the base and the rounded end makes for easy carrying. This sushi tray is more than just a tray. It is a piece of art that can be put on display with or without food.
Designed in collaboration with Lavinia Li
markETS was a research project based on social and environmental sustainability. Our group's focus was the ETS (Edmonton Transport System) and how it could attract more people to use it. Through research analysis and several surveys we began to design based on the user's wants and needs. We realized we could not change policy, bus times or frequency but as designers we can create more value in public transit by providing a pleasant user experience.
Our target market was people who have the ability and means to take public transit, but choose not to. To solve our problem and speak to the target market, we looked at what other major cities are doing in regards to making public transport a more pleasant experience. Many cities incorporate other businesses, activities and creative installations within their transit systems. We were inspired by the allure of multi-tasking whilst taking transit to make more value of your time.
As a result, we designed markETS which is essentially a market within the ETS transit system. markETS would create revenue for local vendors, allow multi-tasking for busy people, pass the time while people wait, draws in more people to take ETS and most importantly adds value to the user’s experience.
Additionally, we designed an app interface which would allow the user to see where vendors would be located along the LRT line. The app would also give information about LRT and bus times, vendor hours and other information to help with your ETS experience.
The verve chair embodies my own fluid and futuristic style in four elegant aluminum legs.
It is largely was inspired by abstract sculptural forms that focus on weight, negative space and movement. I was motivated to create this chair by the work of Peter Donders, specifically his 3D printed aluminum chair titled “Shelly”.
Artistic expression is something very important to me. I consider myself to be somewhat of an artist-designer and processes involving liquid material afford me the freedom to explore organic forms and shapes that would otherwise be unavailable.
The objective for this project was to collaborate with the Dental Hygiene and Occupational Therapy faculties to understand oral health needs, and analyze the activity for teeth brushing among older adults with early dementia. We were then to design or propose a solution that facilitates independence in teeth brushing among this population.
After extensive research into our assigned demographic, we decided to design a highly interactive system that utilized motion sense technology to guide the user through the steps required to accomplish the task. We also placed emphasis on the ergonomics of the toothbrush handle as well as the placement of motion trackers to communicate with the interface system.
The final design incorporates an ergonomic handle which guides users to brush without disrupting markers located at the bottom of the handle. The curving form of the brush provides gripping comfort for individuals using the brush, whether it be independently or with assistance.
This project was an excellent introduction to the importance of collaborating with different disciplines when developing a product. The knowledge and experience of the Occupational Therapists gave our group invaluable understanding throughout design process and allowed us to solve the given medical issue with appropriate design.
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Designed in collaboration Stephanie Hsu
Coyote Lake is a concept for a recreational vacation lodge focused on providing a outdoor experiences to those with special needs.
Our task was to devise a system of wayfinding, signage, and architectural structures that assisted potential visitors in their everyday journeyings through the lodge facilities, and surrounding area.
Our group set out to create an interactive wayfinding system, with fully integrated signage, that encouraged the user to become an active participant in orienting themselves, yet still provide the essential information needed to get around.
We also developed a creative system of lookouts, portholes and creative landmarks to give people all the necessary cues when traveling through the extensive system of nature paths at Coyote Lake.
The Goletta Collection is a nautical inspired cutlery set for the most prestigious of tastes.
Designed for seafood dining, these utensils elevate the users culinary experience to that of sea faring royalty. Based more loosely off of the interaction of a luxury schooner and the crashing waves that batter its hull, the Goletta Collection is a subtle combination of sculptural elegance and acute functionality. Features such as the pincer like crab cracker, thick ergonomic handles, and wide set functional ends all aid the user in dining on his or her favourite aquatic delicacies in a cleanly, efficient manner. Each piece within the Goletta Collection was designed with the end goal of “eating in style” at the forefront. We took no shortcuts in ensuring that our seafood utensils were as pleasant to look at as the food for which they are designed is to eat.
Designed in collaboration with Andrew Nguyen
Designed for the University of Alberta IDS 2014 exhibit, our objective was to showcase the beauty of a supposedly 'worthless' material- Beetle Kill Pine, or 'Blue' Pine. However, we wanted to break away from the traditional connotations of pine- a material often though of as either rustic or homely. We accomplished this through the development of a modern, esoteric form, featuring heavy, geometric forms are completely opposite to forms often used in wooden furniture today, but also remains balanced and coherant rough the contrasting profiles of the chair, with heavier and more geometric profile at the front and lighter, curved shapes on the sides.
As part of a larger exhibit of chairs showcasing Beetle Kill Pine, We wanted to showcase the qualities of the material in our piece. We decided on a heavier, more solid form with large surfaces which would allow for more attention to be brought to the properties inherent to the material, along with a sculptural design which helps draw viewer attention to the piece.
The final prototype is composed of both Beetle Kill and regular pine, laminated and joined together. Careful attention was put into showcasing the best qualities of the Beetle Kill.
Designed in collaboration with Ivan Au
Razors are often designed with very bold, masculine features that appeal to a male population obsessed with strength, speed, and efficiency. These design characteristics are also very much in line with that of BMW and their associated line of vehicles. The aesthetics of a BMW high performance automobile are designed to instill within the user a sense of aggression and power, as well as to disseminated the brand through every facet of the driving experience. For this project I set out to create a power razor based on the design characteristics of a BMW.
But how do you capture a brand through a product that they themselves have never made? That's the challenge I faced in designing this electric razor. To begin I started by researching the chosen car company. After hours of research and observation, I compiled a style guide to visually explain the BMW. By breaking down the “DNA” of the brand I was able to isolate a certain aesthetic, one which I would then use to design the razor. Cars are such complex visual systems that the details can easily be overlooked, and this guide helped me understand the details important to the design stage.
The final design is one which speaks to BMW and the forms and lines that are so distinctly theirs.The signature flame surface design is mimicked within the general form of the razor, accented by short overhangs, aggressive edges and a streamline profile.
Fine art is really what lead me to industrial design in the first place, and it’s something I find great passion in. Throughout my education I have taken extensive studios in drawing, painting, and sculpture. These are a few of my favourite peices from over the years.